Thursday, February 20, 2014

Journal Entry No. 2

2/19/YC116

I joined a corporation two days ago, the Tax Evasion Ninjas. It is a budding mining corporation with only a few members in it, and just yesterday I found out that the CEO of the corporation is actually only a few days into the game herself. The corporation itself is very helpful and friendly, and does not cuss. Furthermore, the Tax Evasion Ninjas quite fittingly, have the amazingly low tax rate of 1.0%.

As such, I am beginning to reconsider whether I should continue to stay in this corporation. As much as I would enjoy becoming second-in-command, having joined only a day or two after the corporation was founded, I believe that fortune comes first. I'd rather pay a slightly larger tax and get mining boosts, fleet protection, etc., than have a low tax and not fleet much. Granted, there is always the chance that Tax Evasion Ninjas might go large, that they might become a major or semi-major corporation. However, with how much experience the CEO has, I highly doubt this. Not to say that I am much more experienced, but still...

I've been looking into Red Eagle Industries corporation. I had a nice chat with one of the recruiters, Emma Chasteau. She informed me that they were a small but growing corporation with two small offices in LowSec. As of now, she confirmed my suspicion that they were a HighSec corporation based on how many members are in it. However, she then followed that up with stating their goal to then move on to LowSec and possibly even NullSec once they got more members. It is obvious that I would gain a great profit by joining this corporation, possibly even a position of power since I joined the corporation so early.

However, they are primarily Amarrians. While the corporation is open to all factions, their base of operations is located in Amarr space. As one might expect, this causes the main capsuleers in the corporation to be Amarr. I could deal with Amarr if they had information about my ancestor, so I asked her if she knew anything. "Do you or any of your corp know anything about my ancestor, the one spoken of in legends? He saved humanity from a dystopian feature using only a cell phone and a microwave. His first name was Rintarou, just like mine. Do you know anything of him?" I had said. She just looked at me blankly, as if I was insane. Which in a way I suppose I was, wanting information about an ancestor that lived over eighteen thousand years ago. Just as the great heros Moroni, Beowulf, King Arthur, and Hercules were remembered, I had thought, so should my ancestor Rintarou be remembered. Unfortunately, it seems this was not the case.

I can't give up my search, though. Who knows what kind of brain-wiping technology the Amarr use to make sure secrets don't get out? Perhaps if that is the case, there could be rebels, Amarrians who would not submit to their precious God-Leader's commands of memory monitoring. Of course, this whole brain-wiping technology was still just a conspiracy to all, so I can't be sure of anything. The conspiracy stemmed from the occasional amnesia of the Amarr when asked a question and their constant happiness. Now, this 'amnesia' is actually a fairly common phenomenon that occurs here in New Eden. When your capsule is destroyed by accident or by pirates and you do not have an up-to-date clone, you will lose a number of memories depending on how outdated your clone was. The only thing that makes this in the Amarr peculiar is how often it happens. The side effects aren't exactly the same, and it seems to happen more often to the Amarr. This leads to another conspiracy of the Amarr: eugenics control. If an Amarrian capsuleer begins to stray from the path their God-Leader desires, their clones are supposedly downgraded (one can check the status of a clone from any location, but a downgrade in clones has never been documented, or if it has, the Captain's Log containing it was destroyed) a program built in to every Amarrian's capsule self-destructs via remote access by the Amarrian government. When the capsuleer wakes up in their new body, they forget their recent rebellious spree and are trained to follow the Amarrian government once again.

...Dammit. And now I'm back to where I started. If rebellious Amarrians are 'reset', then there's no chance I could get any useful information from them unless I was lucky enough to meet them while they were rebelling. I could try moving my search over to the Minmatar race, I suppose. Having been enslaved by the Amarr for an extended period of time they're sure to have picked up a few secrets, even if only a small amount. That, and the Gallente and Minmatar are generally quite friendly to each other, unlike the Amarr. Never mind, scratch that. The Amarr hate everyone; apparently the Amarr is the 'Chosen Race' according to them. They just happen to hate Minmatar more than most because the Minmatar escaped their tyrannous slavery.



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